Save an SDL_Surface into PNG image data, via an SDL_IOStream.
Defined in <SDL3_image/SDL_image.h>
bool IMG_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, int closeio);
SDL_Surface * | surface | the SDL surface to save. |
SDL_IOStream * | dst | the SDL_IOStream to save the image data to. |
int | closeio | true to close/free the SDL_IOStream before returning, false to leave it open. |
(bool) Returns 0 if successful, -1 on error.
If you just want to save to a filename, you can use IMG_SavePNG() instead.
If closeio
is true, dst
will be closed before returning, whether this function succeeds or not.
This function is available since SDL_image 3.0.0.