Save an SDL_Surface into a PNG image file.
Defined in <SDL3_image/SDL_image.h>
const char *file); SDL_bool IMG_SavePNG(SDL_Surface *surface,
SDL_Surface * | surface | the SDL surface to save. |
const char * | file | path on the filesystem to write new file to. |
(SDL_bool) Returns 0 if successful, -1 on error.
If the file already exists, it will be overwritten.
This function is available since SDL_image 3.0.0.