Save an SDL_Surface into a PNG image file.
Defined in <SDL3_image/SDL_image.h>
bool IMG_SavePNG(SDL_Surface *surface, const char *file);
SDL_Surface * | surface | the SDL surface to save. |
const char * | file | path on the filesystem to write new file to. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If the file already exists, it will be overwritten.
This function is available since SDL_image 3.0.0.