Save an SDL_Surface into WEBP image data, via an SDL_IOStream.
Defined in <SDL3_image/SDL_image.h>
bool IMG_SaveWEBP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio, float quality);
SDL_Surface * | surface | the SDL surface to save. |
SDL_IOStream * | dst | the SDL_IOStream to save the image data to. |
bool | closeio | true to close/free the SDL_IOStream before returning, false to leave it open. |
float | quality | between 0 and 100. For lossy, 0 gives the smallest size and 100 the largest. For lossless, this parameter is the amount of effort put into the compression: 0 is the fastest but gives larger files compared to the slowest, but best, 100. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If you just want to save to a filename, you can use IMG_SaveWEBP() instead.
If closeio
is true, dst
will be closed before returning, whether this function succeeds or not.
This function is available since SDL_image 3.4.0.