Save an SDL_Surface into a WEBP image file.
Defined in <SDL3_image/SDL_image.h>
bool IMG_SaveWEBP(SDL_Surface *surface, const char *file, float quality);
SDL_Surface * | surface | the SDL surface to save. |
const char * | file | path on the filesystem to write the new file to. |
float | quality | between 0 and 100. For lossy, 0 gives the smallest size and 100 the largest. For lossless, this parameter is the amount of effort put into the compression: 0 is the fastest but gives larger files compared to the slowest, but best, 100. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
If the file already exists, it will be overwritten.
This function is available since SDL_image 3.4.0.