Create a MIX_AudioDecoder from a path on the filesystem.
Defined in <SDL3_mixer/SDL_mixer.h>
const char *path, SDL_PropertiesID props); MIX_AudioDecoder * MIX_CreateAudioDecoder(
const char * | path | the path on the filesystem from which to load data. |
SDL_PropertiesID | props | decoder-specific properties. May be zero. |
(MIX_AudioDecoder *) Returns an audio decoder, ready to decode.
Most apps won't need this, as SDL_mixer's usual interfaces will decode audio as needed. However, if one wants to decode an audio file into a memory buffer without playing it, this interface offers that.
This function allows properties to be specified. This is intended to supply file-specific settings, such as where to find SoundFonts for a MIDI file, etc. In most cases, the caller should pass a zero to specify no extra properties.
When done with the audio decoder, it can be destroyed with MIX_DestroyAudioDecoder().
This function requires SDL_mixer to have been initialized with a successful call to MIX_Init(), but does not need an actual MIX_Mixer to have been created.
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.