Destroy the specified audio.
Defined in <SDL3_mixer/SDL_mixer.h>
void MIX_DestroyAudio(MIX_Audio *audio);
MIX_Audio * | audio | the audio to destroy. |
MIX_Audio is reference-counted internally, so this function only unrefs it. If doing so causes the reference count to drop to zero, the MIX_Audio will be deallocated. This allows the system to safely operate if the audio is still assigned to a MIX_Track at the time of destruction. The actual destroying will happen when the track stops using it.
But from the caller's perspective, once this function is called, it should assume the audio
pointer has become invalid.
Destroying a NULL MIX_Audio is a legal no-op.
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.