Generate mixer output when not driving an audio device.
Defined in <SDL3_mixer/SDL_mixer.h>
bool MIX_Generate(MIX_Mixer *mixer, void *buffer, int buflen);
MIX_Mixer * | mixer | the mixer for which to generate more audio. |
void * | buffer | a pointer to a buffer to store audio in. |
int | buflen | the number of bytes to store in buffer. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
SDL_mixer allows the creation of MIX_Mixer objects that are not connected to an audio device, by calling MIX_CreateMixer() instead of MIX_CreateMixerDevice(). Such mixers will not generate output until explicitly requested through this function.
The caller may request as much audio as desired, so long as buflen
is a multiple of the sample frame size specified when creating the mixer (for example, if requesting stereo Sint16 audio, buflen must be a multiple of 4: 2 bytes-per-channel times 2 channels).
The mixer will mix as quickly as possible; since it works in sample frames instead of time, it can potentially generate enormous amounts of audio in a small amount of time.
On success, this always fills buffer
with buflen
bytes of audio; if all playing tracks finish mixing, it will fill the remaining buffer with silence.
Each call to this function will pick up where it left off, playing tracks will continue to mix from the point the previous call completed, etc. The mixer state can be changed between each call in any way desired: tracks can be added, played, stopped, changed, removed, etc. Effectively this function does the same thing SDL_mixer does internally when the audio device needs more audio to play.
This function can not be used with mixers from MIX_CreateMixerDevice(); those generate audio as needed internally.
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.