Create a mixer that generates audio to a memory buffer.
Defined in <SDL3_mixer/SDL_mixer.h>
const SDL_AudioSpec *spec); MIX_Mixer * MIX_CreateMixer(
const SDL_AudioSpec * | spec | the audio format that mixer will generate. |
(MIX_Mixer *) Returns a mixer that can be used to generate audio, or NULL on failure; call SDL_GetError() for more information.
Usually you want MIX_CreateMixerDevice() instead of this function. The mixer created here can be used with MIX_Generate() to produce more data on demand, as fast as desired.
An audio format must be specified. This is the format it will output in. This cannot be NULL.
Once a mixer is created, next steps are usually to load audio (through MIX_LoadAudio() and friends), create a track (MIX_CreateTrack()), and play that audio through that track.
When done with the mixer, it can be destroyed with MIX_DestroyMixer().
It is safe to call this function from any thread.
This function is available since SDL_mixer 3.0.0.