A callback that fires when a MIX_Track is mixing at various stages.
Defined in <SDL3_mixer/SDL_mixer.h>
typedef void (SDLCALL *MIX_TrackMixCallback)(void *userdata, MIX_Track *track, const SDL_AudioSpec *spec, float *pcm, int samples);
userdata | an opaque pointer provided by the app for its personal use. |
track | the track that is being mixed. |
spec | the format of the data in pcm . |
pcm | the raw PCM data in float32 format. |
samples | the number of float values pointed to by pcm . |
This callback is fired for different parts of the mixing pipeline, and gives the app visbility into the audio data that is being generated at various stages.
The audio data passed through here is not const data; the app is permitted to change it in any way it likes, and those changes will propagate through the mixing pipeline.
An audiospec is provided. Different tracks might be in different formats, and an app needs to be able to handle that, but SDL_mixer always does its mixing work in 32-bit float samples, even if the inputs or final output are not floating point. As such, spec->format
will always be SDL_AUDIO_F32
and pcm
hardcoded to be a float pointer.
samples
is the number of float values pointed to by pcm
: samples, not sample frames! There are no promises how many samples will be provided per-callback, and this number can vary wildly from call to call, depending on many factors.
Making changes to the track during this callback is undefined behavior. Change the data in pcm
but not the track itself.
This datatype is available since SDL_mixer 3.0.0.