Play a new music object.
Defined in <SDL3_mixer/SDL_mixer.h>
bool Mix_PlayMusic(Mix_Music *music, int loops);
Mix_Music * | music | the new music object to schedule for mixing. |
int | loops | the number of loops to play the music for (0 means "play once and stop"). |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This will schedule the music object to begin mixing for playback.
There is only ever one music object playing at a time; if this is called when another music object is playing, the currently-playing music is halted and the new music will replace it.
Please note that if the currently-playing music is in the process of fading out (via Mix_FadeOutMusic()), this function will block until the fade completes. If you need to avoid this, be sure to call Mix_HaltMusic() before starting new music.
This function is available since SDL_mixer 3.0.0.