Opaque representation of a computer-readable network address.
Defined in <SDL3_net/SDL_net.h>
typedef struct NET_Address NET_Address;
This is an opaque datatype, to be treated by the app as a handle.
SDL_net uses these to identify other servers; you use them to connect to a remote machine, and you use them to find out who connected to you. They are also used to decide what network interface to use when creating a server.
These are intended to be protocol-independent; a given address might be for IPv4, IPv6, or something more esoteric. SDL_net attempts to hide the differences.
This datatype is available since SDL_net 3.0.0.