Draw sequence returned by TTF_GetGPUTextDrawData
Defined in <SDL3_ttf/SDL_ttf.h>
typedef struct TTF_GPUAtlasDrawSequence
{/**< Texture atlas that stores the glyphs */
SDL_GPUTexture *atlas_texture; float *xy; /**< Vertex positions */
int xy_stride; /**< Byte size to move from one element to the next element */
float *uv; /**< Vertex normalized texture coordinates */
int uv_stride; /**< Byte size to move from one element to the next element */
int num_vertices; /**< Number of vertices */
int *indices; /**< An array of indices into the 'vertices' arrays */
int num_indices; /**< Number of indices */
struct TTF_GPUAtlasDrawSequence *next; /**< The next sequence (will be NULL in case of the last sequence) */
} TTF_GPUAtlasDrawSequence;
This struct is available since SDL_ttf 3.0.0.