Get the geometry data needed for drawing the text.
Defined in <SDL3_ttf/SDL_ttf.h>
TTF_GPUAtlasDrawSequence* TTF_GetGPUTextDrawData(TTF_Text *text);
TTF_Text * | text | the text to draw. |
(TTF_GPUAtlasDrawSequence *) Returns a NULL terminated linked list of TTF_GPUAtlasDrawSequence objects or NULL if the passed text is empty or in case of failure; call SDL_GetError() for more information.
text
must have been created using a TTF_TextEngine from TTF_CreateGPUTextEngine().
If the text looks blocky use linear filtering.
This function should be called on the thread that created the text.
This function is available since SDL_ttf 3.0.0.