Create a text engine for drawing text with the SDL GPU API.
Defined in <SDL3_ttf/SDL_ttf.h>
TTF_TextEngine * TTF_CreateGPUTextEngine(SDL_GPUDevice *device);
SDL_GPUDevice * | device | the SDL_GPUDevice to use for creating textures and drawing text. |
(TTF_TextEngine *) Returns a TTF_TextEngine object or NULL on failure; call SDL_GetError() for more information.
This function should be called on the thread that created the device.
This function is available since SDL_ttf 3.0.0.