Wiki Page Content

Differences between revisions 22 and 23
Revision 22 as of 2010-10-18 22:07:56
Size: 1254
Editor: SheenaSmith
Comment: update content - pointers, structs
Revision 23 as of 2011-01-04 19:13:07
Size: 1252
Editor: SheenaSmith
Comment: minor change for consistency
Deletions are marked like this. Additions are marked like this.
Line 30: Line 30:
<<Anchor(flags)>> '''flags''' can have any number of these values OR'd in: <<Anchor(flags)>> '''flags''' may be any of the following OR'd together:

SDL_CreateRenderer

Use this function to create and make active a 2D rendering context for a window.

Syntax

int SDL_CreateRenderer(SDL_Window* window,
                       int         index,
                       Uint32      flags)

Function Parameters

window

the window where rendering is displayed

index

the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags

flags

0, or one or more SDL_RendererFlags OR'd together; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

flags may be any of the following OR'd together:

SDL_RENDERER_SOFTWARE

the renderer is a software fallback

SDL_RENDERER_ACCELERATED

the renderer uses hardware acceleration

SDL_RENDERER_PRESENTVSYNC

present is synchronized with the refresh rate

SDL_RENDERER_TARGETTEXTURE

the renderer supports rendering to texture

Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.


CategoryAPI, CategoryVideo

None: SDL_CreateRenderer (last edited 2014-11-11 02:06:24 by RyanGordon)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit