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| <<Include(SDL_RendererFlags, "Values", 3, from="== Values ==", to="== Code Examples ==")>> | '''flags''' can have any number of these values OR'd in: <<Include(SDL_RendererFlags, , , from="== Values ==", to="== Code Examples ==")>> |
SDL_CreateRenderer
Use this function to create and make active a 2D rendering context for a window.
Contents
Syntax
int SDL_CreateRenderer(SDL_WindowID windowID,
int index,
Uint32 flags)
Function Parameters
windowID |
the window used for rendering |
index |
the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flags |
flags |
0, or one or more SDL_RendererFlags OR'd together; see Remarks for details |
Return Value
0 on success, -1 if there was an error creating the renderer
Code Examples
You can add your code example here
Remarks
flags can have any number of these values OR'd in:
SDL_RENDERER_SOFTWARE |
the renderer is a software fallback |
SDL_RENDERER_ACCELERATED |
the renderer uses hardware acceleration |
SDL_RENDERER_PRESENTVSYNC |
present is synchronized with the refresh rate |
SDL_RENDERER_TARGETTEXTURE |
the renderer supports rendering to texture |
Note that providing no flags gives priority to available SDL_RENDERER_ACCELERATED renderers.
