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Revision 19 as of 2011-03-25 21:30:43
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Editor: SheenaSmith
Comment: minor change for consistency - error to failure in RV; camelcase
Revision 20 as of 2012-01-11 14:37:15
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Editor: Sam Lantinga
Comment: Updated from feedback
Deletions are marked like this. Additions are marked like this.
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<<Anchor(format)>> '''format''' may be one of the following:
<<Include(SDL_PixelFormatEnum, , , from="=== Pixel Format Values ===", to="== Code Examples ==")>>

SDL_CreateTextureFromSurface

Use this function to create a texture from an existing surface.

Syntax

SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer* renderer,
                                          SDL_Surface*  surface)

Function Parameters

renderer

the rendering context

surface

the SDL_Surface structure containing pixel data used to fill the texture

Return Value

Returns the created texture or 0 on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The surface is not modified or freed by this function.


CategoryAPI, CategoryRender

None: SDL_CreateTextureFromSurface (last edited 2017-08-11 23:59:53 by ChliHug)

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