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SDL_CreateTextureFromSurface
Use this function to create a texture from an existing surface.
Contents
Syntax
SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format,
SDL_Surface* surface)
Function Parameters
format |
one of the enumerated values in SDL_PixelFormatEnum, or 0 to pick an appropriate format; see Remarks for details |
surface |
the surface containing pixel data used to fill the texture |
Return Value
The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the surface width or height were out of range; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The surface is not modified or freed by this function.
