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SDL_CreateTextureFromSurface
Use this function to create a texture from an existing surface.
Contents
Syntax
SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer* renderer,
SDL_Surface* surface)
Function Parameters
renderer |
the rendering context |
surface |
the SDL_Surface structure containing pixel data used to fill the texture |
Return Value
Returns the created texture or 0 on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
The surface is not modified or freed by this function. The access hint for the created texture is SDL_TEXTUREACCESS_STATIC.
