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The access hint for the created texture is SDL_TEXTUREACCESS_STATIC. The [[SDL_TextureAccess]] hint for the created texture is SDL_TEXTUREACCESS_STATIC.

SDL_CreateTextureFromSurface

Use this function to create a texture from an existing surface.

Syntax

SDL_Texture* SDL_CreateTextureFromSurface(SDL_Renderer* renderer,
                                          SDL_Surface*  surface)

Function Parameters

renderer

the rendering context

surface

the SDL_Surface structure containing pixel data used to fill the texture

Return Value

Returns the created texture or 0 on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The surface is not modified or freed by this function. The SDL_TextureAccess hint for the created texture is SDL_TEXTUREACCESS_STATIC.


CategoryAPI, CategoryRender

None: SDL_CreateTextureFromSurface (last edited 2017-08-11 23:59:53 by ChliHug)

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