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Revision 3 as of 2009-11-24 07:01:42

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SDL_CreateTextureFromSurface

Use this function to create a texture from an existing surface.

Syntax

SDL_TextureID SDL_CreateTextureFromSurface(Uint32       format,
                                           SDL_Surface* surface)

Function Parameters

format

one of the enumerated values in SDL_PixelFormatEnum, or 0 to pick an appropriate format; see Remarks for details

surface

the surface containing pixel data used to fill the texture

Return Value

The created texture is returned, or 0 if no rendering context was active, the format was unsupported, or the surface width or height were out of range; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

The surface is not modified or freed by this function.

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