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| ||'''windowID'''||???the type of the window / the ID of the window to destroy???|| | ||'''windowID'''||the window associated with the renderer to be freed|| |
SDL_DestroyRenderer
Use this function to destroy the rendering context for a window and free associated textures.
Syntax
void SDL_DestroyRenderer(SDL_WindowID windowID)
Function Parameters
windowID |
the window associated with the renderer to be freed |
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