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Size: 631
Comment: format update
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| Deletions are marked like this. | Additions are marked like this. |
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| void SDL_DestroyRenderer(SDL_WindowID windowID) | void SDL_DestroyRenderer(SDL_Window* window) |
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| ||'''windowID'''||the window associated with the renderer to be freed|| | ||'''window'''||the window associated with the renderer to be freed|| |
SDL_DestroyRenderer
Use this function to destroy the rendering context for a window and free associated textures.
Syntax
void SDL_DestroyRenderer(SDL_Window* window)
Function Parameters
window |
the window associated with the renderer to be freed |
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