|
Size: 592
Comment: add categories
|
Size: 591
Comment: Update TextureID > Texture*
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 11: | Line 11: |
| void SDL_DestroyTexture(SDL_TextureID textureID) | void SDL_DestroyTexture(SDL_Texture* texture) |
| Line 15: | Line 15: |
| ||'''textureID'''||the texture to destroy|| | ||'''texture'''||the texture to destroy|| |
| Line 23: | Line 23: |
| You can add useful comments here | ''You can add useful comments here'' |
SDL_DestroyTexture
Use this function to destroy the specified texture.
Syntax
void SDL_DestroyTexture(SDL_Texture* texture)
Function Parameters
texture |
the texture to destroy |
Code Examples
You can add your code example here
Remarks
You can add useful comments here
