#pragma section-numbers off #pragma disable-camelcase = SDL_GL_CreateContext = Use this function to create an OpenGL context for use with an OpenGL window, and make it current. <> == Syntax == {{{#!highlight cpp SDL_GLContext SDL_GL_CreateContext(SDL_Window* window) }}} == Function Parameters == ||'''window''' ||the window to associate with the context || == Return Value == Returns the OpenGL context associated with '''window''' or NULL on error; call [[SDL_GetError]]() for more details. == Code Examples == {{{#!highlight cpp // Window mode MUST include SDL_WINDOW_OPENGL for use with OpenGL. SDL_Window *window = SDL_CreateWindow( "SDL2/OpenGL Demo", 0, 0, 640, 480, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE); // Create an OpenGL context associated with the window. SDL_GLContext glcontext = SDL_GL_CreateContext(window); // now you can make GL calls. glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); SDL_GL_SwapWindow(window); // Once finished with OpenGL functions, the SDL_GLContext can be deleted. SDL_GL_DeleteContext(glcontext); }}} == Remarks == Windows users new to OpenGL should note that, for historical reasons, GL functions added after OpenGL version 1.1 are not available by default. Those functions must be loaded at run-time, either with an OpenGL extension-handling library or with [[SDL_GL_GetProcAddress]]() and its related functions. SDL_GLContext is an alias for `void *`. == Related Functions == . [[SDL_GL_DeleteContext]] . [[SDL_GL_MakeCurrent]] ---- [[CategoryAPI]], CategoryVideo