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| *<<BR>>[[SDL_GL_GetAttribute]]() places the value of the SDL/OpenGL attribute '''attr''' into '''value'''. This is useful after a call to [[SDL_SetVideoMode]]() to check whether your attributes have been set as you expected.<<BR>>* | *<<BR>>[[SDL_GL_GetAttribute]]() places the value of the SDL/OpenGL attribute '''attr''' into '''value'''. This is useful after ,,a call to [[SDL_SetVideoMode]](),, ^initializing the video driver^ to check whether your attributes have been set as you expected.<<BR>>* |
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| <<Color2(green,Can't find SDL_!SetVideoMode. Has it been replaced by a function with a different name? Found SDL_!GetDisplayMode as the next closest sounding function.)>> | <<Color2(green,Can't find SDL_!SetVideoMode. Has it been replaced? Is the superscript from SDL_!GL_!LoadLibrary the correct replacement for the above?)>> |
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SDL_GL_GetAttribute
Use this function to get the actual value for an attribute from the current context.
Contents
Syntax
int SDL_GL_GetAttribute(SDL_GLattr attr,
int* value)
Function Parameters
attr |
the SDL_GLattr to be queried |
value |
a pointer to be filled in with the current value of attr |
Return Value
Returns 0 on success or a negative error code * -1 * on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
*
SDL_GL_GetAttribute() places the value of the SDL/OpenGL attribute attr into value. This is useful after a call to [[SDL_SetVideoMode]]() initializing the video driver to check whether your attributes have been set as you expected.
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