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Revision 5 as of 2010-08-29 23:35:06
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Editor: SheenaSmith
Comment: update content (w/ Sam); remove 'draft' note
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||'''attr'''||the [[SDL_GLattr]] to be queried|| ||'''attr'''||the [[SDL_GLattr]] to query||
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Returns 0 on success or ,,a negative error code,, ^* -1 *^ on failure; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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*<<BR>>[[SDL_GL_GetAttribute]]() places the value of the SDL/OpenGL attribute '''attr''' into '''value'''. This is useful after ,,a call to [[SDL_SetVideoMode]](),, ^initializing the video driver^ to check whether your attributes have been set as you expected.<<BR>>*

<<Color2(green,Can't find SDL_!SetVideoMode. Has it been replaced? Is the superscript from SDL_!GL_!LoadLibrary the correct replacement for the above?)>>
''You can add useful comments here''

DRAFT

SDL_GL_GetAttribute

Use this function to get the actual value for an attribute from the current context.

Syntax

int SDL_GL_GetAttribute(SDL_GLattr attr,
                        int*       value)

Function Parameters

attr

the SDL_GLattr to query

value

a pointer to be filled in with the current value of attr

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_GL_GetAttribute (last edited 2014-02-08 20:53:11 by PhilippWiesemann)

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