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Get the current state of a game controller sensor.


int SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorType type, float *data, int num_values);

Function Parameters


The controller to query


The type of sensor to query


A pointer filled with the current sensor state


The number of values to write to data

Return Value

Return 0 or -1 if an error occurred.


The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.

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