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SDL_Window* SDL_GetGrabbedWindow() SDL_Window* SDL_GetGrabbedWindow(void)

DRAFT

SDL_GetGrabbedWindow

Use this function to get the window that currently has an input grab enabled.

Syntax

SDL_Window* SDL_GetGrabbedWindow(void)

Return Value

Returns the window if input is grabbed or NULL otherwise.

Code Examples

You can add your code example here

Remarks

You can add useful comments here

Version

This function is available since SDL 2.0.4.


CategoryAPI, CategoryVideo

None: SDL_GetGrabbedWindow (last edited 2015-12-04 23:11:41 by PhilippWiesemann)

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