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| Returns a number >= 1 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. | Returns a number >= 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
SDL_GetNumRenderDrivers
Use this function to get the number of 2D rendering drivers available for the current display.
Syntax
int SDL_GetNumRenderDrivers(void)
Return Value
Returns a number >= 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities.
