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Revision 6 as of 2010-10-08 23:35:01
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Editor: SheenaSmith
Comment: update content - pointers, structs
Revision 7 as of 2010-10-16 05:01:52
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Editor: SheenaSmith
Comment: update content - pointers, structs
Deletions are marked like this. Additions are marked like this.
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||'''r'''||the red value used to draw on the rendering target||
||'''g'''||the green value used to draw on the rendering target||
||'''b'''||the blue value used to draw on the rendering target||
||'''a'''||the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)||
||'''r'''||a pointer filled in with the red value used to draw on the rendering target||
||'''g'''||a pointer filled in with the green value used to draw on the rendering target||
||'''b'''||a pointer filled in with the blue value used to draw on the rendering target||
||'''a'''||a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)||

SDL_GetRenderDrawColor

Use this function to get the color used for drawing operations.

Syntax

int SDL_GetRenderDrawColor(Uint8* r,
                           Uint8* g,
                           Uint8* b,
                           Uint8* a)

Function Parameters

r

a pointer filled in with the red value used to draw on the rendering target

g

a pointer filled in with the green value used to draw on the rendering target

b

a pointer filled in with the blue value used to draw on the rendering target

a

a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_GetRenderDrawColor (last edited 2011-11-04 05:00:15 by SheenaSmith)

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