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Differences between revisions 8 and 9
Revision 8 as of 2011-02-15 19:33:40
Size: 1163
Editor: SheenaSmith
Comment: update content - 2/14 changeset 5295 (as of 5145); moved to render.h
Revision 9 as of 2011-02-16 22:54:09
Size: 1286
Editor: SheenaSmith
Comment: update content - 2/16 changeset 5318 (as of 5147)
Deletions are marked like this. Additions are marked like this.
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int SDL_GetRenderDrawColor(Uint8* r,
                           Uint8*
g,
                           Uint8* b,
                           Uint8* a)
int SDL_GetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8* r,
                           Uint8*
g,
                           Uint8*        b,
                           Uint8*        a)
Line 18: Line 19:
||'''renderer'''||the rendering context||

SDL_GetRenderDrawColor

Use this function to get the color used for drawing operations.

Syntax

int SDL_GetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8*        r,
                           Uint8*        g,
                           Uint8*        b,
                           Uint8*        a)

Function Parameters

renderer

the rendering context

r

a pointer filled in with the red value used to draw on the rendering target

g

a pointer filled in with the green value used to draw on the rendering target

b

a pointer filled in with the blue value used to draw on the rendering target

a

a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryRender

None: SDL_GetRenderDrawColor (last edited 2011-11-04 05:00:15 by SheenaSmith)

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