#pragma section-numbers off #pragma camelcase off = SDL_GetRenderDrawColor = Use this function to get the color used for drawing operations (Rect, Line and Clear). <> == Syntax == {{{#!highlight cpp int SDL_GetRenderDrawColor(SDL_Renderer* renderer, Uint8* r, Uint8* g, Uint8* b, Uint8* a) }}} == Function Parameters == ||'''renderer'''||the rendering context|| ||'''r'''||a pointer filled in with the red value used to draw on the rendering target|| ||'''g'''||a pointer filled in with the green value used to draw on the rendering target|| ||'''b'''||a pointer filled in with the blue value used to draw on the rendering target|| ||'''a'''||a pointer filled in with the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255)|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_SetRenderDrawColor]] ---- [[CategoryAPI]], [[CategoryRender]]