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Revision 6 as of 2010-12-14 00:04:46
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Editor: SheenaSmith
Comment: correct typo
Revision 7 as of 2011-01-03 20:22:28
Size: 1043
Editor: SheenaSmith
Comment: update content - w/ Sam
Deletions are marked like this. Additions are marked like this.
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||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]] ,,enumeration,, ^value^; see [[#Remarks|Remarks]] for details|| ||'''blendMode'''||a pointer filled in with the current [[SDL_BlendMode]]; see [[#Remarks|Remarks]] for details||
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'''blendMode''' may be SDL_BLENDMODE_NONE or a mask of any of the other [[SDL_BlendMode]] values OR'd together: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>> '''blendMode''' can be one of these values: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>

DRAFT

SDL_GetSurfaceBlendMode

Use this function to get the blend mode used for blit operations.

Syntax

int SDL_GetSurfaceBlendMode(SDL_Surface*   surface,
                            SDL_BlendMode* blendMode)

Function Parameters

surface

the SDL_Surface structure to query

blendMode

a pointer filled in with the current SDL_BlendMode; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode can be one of these values:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA


CategoryAPI, CategorySurface

None: SDL_GetSurfaceBlendMode (last edited 2011-01-04 00:34:29 by SheenaSmith)

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