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Size: 1063
Comment: create page, add content
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Size: 1135
Comment: Update TextureID > Texture*
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| int SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8* r, Uint8* g, Uint8* b) |
int SDL_GetTextureColorMod(SDL_Texture* texture, Uint8* r, Uint8* g, Uint8* b) |
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| ||'''textureID'''||the texture to query|| | ||'''texture'''||the texture to query|| |
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SDL_GetTextureColorMod
Use this function to get the additional color value used in render copy operations.
Contents
Syntax
int SDL_GetTextureColorMod(SDL_Texture* texture,
Uint8* r,
Uint8* g,
Uint8* b)
Function Parameters
texture |
the texture to query |
r |
a pointer filled in with the source red color value |
g |
a pointer filled in with the source green color value |
b |
a pointer filled in with the source blue color value |
Return Value
Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
Code Examples
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Remarks
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