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Differences between revisions 2 and 3
Revision 2 as of 2010-01-10 19:39:08
Size: 1143
Editor: SheenaSmith
Comment: added DRAFT to top for removal after page is edited
Revision 3 as of 2010-01-22 06:03:24
Size: 1135
Editor: SheenaSmith
Comment: Update TextureID > Texture*
Deletions are marked like this. Additions are marked like this.
Line 12: Line 12:
int SDL_GetTextureColorMod(SDL_TextureID textureID,
                           Uint8*  r,
                           Uint8*  g,
                           Uint8*  b)
int SDL_GetTextureColorMod(SDL_Texture* texture,
                           Uint8* r,
                           Uint8* g,
                           Uint8* b)
Line 19: Line 19:
||'''textureID'''||the texture to query|| ||'''texture'''||the texture to query||

DRAFT

SDL_GetTextureColorMod

Use this function to get the additional color value used in render copy operations.

Syntax

int SDL_GetTextureColorMod(SDL_Texture* texture,
                           Uint8*       r,
                           Uint8*       g,
                           Uint8*       b)

Function Parameters

texture

the texture to query

r

a pointer filled in with the source red color value

g

a pointer filled in with the source green color value

b

a pointer filled in with the source blue color value

Return Value

Returns 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_GetTextureColorMod (last edited 2011-02-15 19:23:53 by SheenaSmith)

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