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| Use this function to get the additional color value used in render copy operations. | Use this function to get the additional color value multiplied into render copy operations. |
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| int SDL_GetTextureColorMod(SDL_TextureID textureID, Uint8* r, Uint8* g, Uint8* b) |
int SDL_GetTextureColorMod(SDL_Texture* texture, Uint8* r, Uint8* g, Uint8* b) |
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| ||'''textureID'''||the texture to query|| | ||'''texture'''||the texture to query|| |
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| Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. | Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. |
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| .[[SDL_GetTextureAlphaMod]] |
SDL_GetTextureColorMod
Use this function to get the additional color value multiplied into render copy operations.
Contents
Syntax
int SDL_GetTextureColorMod(SDL_Texture* texture,
Uint8* r,
Uint8* g,
Uint8* b)
Function Parameters
texture |
the texture to query |
r |
a pointer filled in with the source red color value |
g |
a pointer filled in with the source green color value |
b |
a pointer filled in with the source blue color value |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
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Remarks
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