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Revision 3 as of 2010-01-22 06:03:24
Size: 1135
Editor: SheenaSmith
Comment: Update TextureID > Texture*
Revision 5 as of 2010-08-29 22:11:04
Size: 1098
Editor: SheenaSmith
Comment: update content (w/ Sam)
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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
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Use this function to get the additional color value used in render copy operations. Use this function to get the additional color value multiplied into render copy operations.
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||'''r'''||a pointer filled in with the source red color value||
||'''g'''||a pointer filled in with the source green color value||
||'''b'''||a pointer filled in with the source blue color value||
||'''r'''||a pointer filled in with the current red color value||
||'''g'''||a pointer filled in with the current green color value||
||'''b'''||a pointer filled in with the current blue color value||
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Returns 0 on success or -1 if the texture is not valid; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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 .[[SDL_GetTextureAlphaMod]]

SDL_GetTextureColorMod

Use this function to get the additional color value multiplied into render copy operations.

Syntax

int SDL_GetTextureColorMod(SDL_Texture* texture,
                           Uint8*       r,
                           Uint8*       g,
                           Uint8*       b)

Function Parameters

texture

the texture to query

r

a pointer filled in with the current red color value

g

a pointer filled in with the current green color value

b

a pointer filled in with the current blue color value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_GetTextureColorMod (last edited 2011-02-15 19:23:53 by SheenaSmith)

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