#pragma section-numbers off #pragma disable-camelcase = SDL_GetTextureColorMod = Use this function to get the additional color value multiplied into render copy operations. <> == Syntax == {{{#!highlight cpp int SDL_GetTextureColorMod(SDL_Texture* texture, Uint8* r, Uint8* g, Uint8* b) }}} == Function Parameters == ||'''texture'''||the texture to query|| ||'''r'''||a pointer filled in with the current red color value|| ||'''g'''||a pointer filled in with the current green color value|| ||'''b'''||a pointer filled in with the current blue color value|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_GetTextureAlphaMod]] .[[SDL_SetTextureColorMod]] ---- [[CategoryAPI]], [[CategoryRender]]