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SDL Wiki


A hint that specifies how 3D acceleration is used with SDL_GetWindowSurface().



disable 3D acceleration


enable 3D acceleration, using the default renderer


enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)


By default SDL tries to make a best guess whether to use acceleration or not on each platform.


SDL can try to accelerate the screen surface returned by SDL_GetWindowSurface() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.

CategoryDefine, CategoryHints

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