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| By default SDL tries to make a best guess whether to use acceleration or not ,,for,, ^on^ each platform. | By default SDL tries to make a best guess whether to use acceleration or not on each platform. |
SDL_HINT_FRAMEBUFFER_ACCELERATION
A hint that specifies a variable controlling how 3D acceleration is used to accelerate the SDL 1.2 screen surface.
Values
0 |
disable 3D acceleration |
1 |
enable 3D acceleration, using the default renderer |
X |
enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc. |
Default
By default SDL tries to make a best guess whether to use acceleration or not on each platform.
Code Examples
You can add your code example here
Remarks
SDL can try to accelerate the screen surface returned by SDL_SetVideoMode() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
