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Size: 886
Comment: remove references to compat API, replaced with 1.3 function SDL_GetWindowSurface()
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← Revision 7 as of 2013-07-29 03:11:53 ⇥
Size: 887
Comment: Typo fix.
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| Deletions are marked like this. | Additions are marked like this. |
| Line 12: | Line 12: |
| ||X||enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.|| | ||X||enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)|| |
SDL_HINT_FRAMEBUFFER_ACCELERATION
A hint that specifies how 3D acceleration is used with SDL_GetWindowSurface().
Values
0 |
disable 3D acceleration |
1 |
enable 3D acceleration, using the default renderer |
X |
enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
Default
By default SDL tries to make a best guess whether to use acceleration or not on each platform.
Code Examples
You can add your code example here
Remarks
SDL can try to accelerate the screen surface returned by SDL_GetWindowSurface() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
