Wiki Page Content

Differences between revisions 6 and 7
Revision 6 as of 2011-12-31 20:20:41
Size: 886
Editor: SheenaSmith
Comment: remove references to compat API, replaced with 1.3 function SDL_GetWindowSurface()
Revision 7 as of 2013-07-29 03:11:53
Size: 887
Editor: RyanGordon
Comment: Typo fix.
Deletions are marked like this. Additions are marked like this.
Line 12: Line 12:
||X||enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.|| ||X||enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)||

SDL_HINT_FRAMEBUFFER_ACCELERATION

A hint that specifies how 3D acceleration is used with SDL_GetWindowSurface().

Values

0

disable 3D acceleration

1

enable 3D acceleration, using the default renderer

X

enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)

Default

By default SDL tries to make a best guess whether to use acceleration or not on each platform.

Code Examples

You can add your code example here

Remarks

SDL can try to accelerate the screen surface returned by SDL_GetWindowSurface() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.


CategoryDefine, CategoryHints

None: SDL_HINT_FRAMEBUFFER_ACCELERATION (last edited 2013-07-29 03:11:53 by RyanGordon)

(Page Info.)
Feedback
Please include your contact information if you'd like to receive a reply.
Submit