A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
Defined in [SDL_hints.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_hints.h)
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
This variable can be set to the following values: "0" - Disable 3D acceleration "1" - Enable 3D acceleration, using the default renderer. "X"
drivers. (e.g. "direct3d", "opengl", etc.)
By default SDL tries to make a best guess for each platform whether to use acceleration or not.
By default SDL tries to make a best guess whether to use acceleration or not on each platform.
CategoryAPI, CategoryAPIMacro, CategoryDefine, CategoryHints