#pragma section-numbers off #pragma camelcase off = SDL_HINT_FRAMEBUFFER_ACCELERATION = A hint that specifies how 3D acceleration is used with [[SDL_GetWindowSurface]](). <> == Values == ||0||disable 3D acceleration|| ||1||enable 3D acceleration, using the default renderer|| ||X||enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.)|| == Default == By default SDL tries to make a best guess whether to use acceleration or not on each platform. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == SDL can try to accelerate the screen surface returned by [[SDL_GetWindowSurface]]() by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done. ---- [[CategoryDefine]], [[CategoryHints]]