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Differences between revisions 31 and 52 (spanning 21 versions)
Revision 31 as of 2013-08-10 04:17:44
Size: 3327
Editor: Sam Lantinga
Comment: Use the right pragma to disable camelcase
Revision 52 as of 2017-04-08 21:22:04
Size: 2484
Comment: Fixed description, see Remarks.
Deletions are marked like this. Additions are marked like this.
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Use this function to initialize the SDL library. This must be called before using any other SDL function. Use this function to initialize the SDL library. This must be called before using most other SDL functions.
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=== C ===
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int main(int, char**)  {
    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) != 0) {
        fprintf(stderr,
                
"\nUnable to initialize SDL:  %s\n",                  SDL_GetError()
               
);
int main(int argc, char* argv[])
{
    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0) {
        SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
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    atexit(SDL_Quit);
  
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    SDL_Quit();
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=== C++ ===
{{{#!highlight cpp
#include <exception>
#include <string>
#include "SDL.h"
== Remarks ==
[[SDL_Init]]() simply forwards to calling [[SDL_InitSubSystem]](). Therefore, the two may be used interchangeably. Though for readability of your code [[SDL_InitSubSystem]]() might be preferred.
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class InitError: public std::exception {
    public:
        InitError();
        InitError(const std::string&);
        virtual ~InitError() throw();
        virtual const char* what() const throw();
    private:
        std::string msg;
};
The [[CategoryIO|file I/O]] and [[CategoryThread|threading]] subsystems are initialized by default. You must specifically initialize other subsystems if you use them in your application.
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InitError::InitError():
  exception(), msg(SDL_GetError()) {}
InitError::InitError(const std::string& m):
  exception(), msg(m) {}
InitError::~InitError() throw() {}
const char* InitError::what() const throw() {
    return msg.c_str();
}

class SDL {
    public:
        SDL(Uint32 flags = 0) throw(InitError);
        virtual ~SDL();
};

SDL::SDL(Uint32 flags) throw(InitError) {
    if (SDL_Init(flags) != 0)
        throw InitError();
}

SDL::~SDL() {
    SDL_Quit();
}

/* ... */

#include <iostream>

int main(int argc, char **argv) {
    try {
        SDL sdl(SDL_INIT_VIDEO|SDL_INIT_TIMER);

        /* ... */

        return 0;
    }

    catch (const InitError& err) {
        std::cerr
            << "Error while initializing SDL: "
            << err.what() << std::endl;
    }
    
    return 1;
}
}}}

== Remarks ==
The [[CategoryEvents|Event Handling]], [[CategoryIO|File I/O]], and [[CategoryThread|Threading]] subsystems are initialized by default. You must specifically initialize other subsystems if you use them in your application.
[[CategoryLog|Logging]] works without initialization, too.
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##The following content is included on `SDL_InitSubSystem`. Any changes between these comments will be reflected there as well. Please use caution when editing. Start Include here.
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||'''SDL_INIT_VIDEO'''||video subsystem||
||'''SDL_INIT_JOYSTICK'''||joystick subsystem||
||'''SDL_INIT_VIDEO'''||video subsystem; automatically initializes the events subsystem||
||'''SDL_INIT_JOYSTICK'''||joystick subsystem; automatically initializes the events subsystem||
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||'''SDL_INIT_GAMECONTROLLER'''||controller subsystem|| ||'''SDL_INIT_GAMECONTROLLER'''||controller subsystem; automatically initializes the joystick subsystem||
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||'''SDL_INIT_NOPARACHUTE'''||don't catch fatal signals|| ||'''SDL_INIT_NOPARACHUTE'''||compatibility; this flag is ignored||
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Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup signal handlers for some commonly ignored fatal signals (like SIGSEGV). ##End Include here.
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 .[[SDL_InitSubSystem]] 
 .[[SDL_Quit]]   .[[SDL_WasInit]]
 .[[SDL_SetMainReady]]
 .[[SDL_InitSubSystem]]
 .[[SDL_Quit]]
 .[[SDL_SetMainReady]]
.[[SDL_WasInit]]

SDL_Init

Use this function to initialize the SDL library. This must be called before using most other SDL functions.

Syntax

int SDL_Init(Uint32 flags)

Function Parameters

flags

subsystem initialization flags; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

#include "SDL.h"

int main(int argc, char* argv[])
{
    if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) != 0) {
        SDL_Log("Unable to initialize SDL: %s", SDL_GetError());
        return 1;
    }

    /* ... */

    SDL_Quit();

    return 0;
}

Remarks

SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the two may be used interchangeably. Though for readability of your code SDL_InitSubSystem() might be preferred.

The file I/O and threading subsystems are initialized by default. You must specifically initialize other subsystems if you use them in your application.

Logging works without initialization, too.

flags may be any of the following OR'd together:

SDL_INIT_TIMER

timer subsystem

SDL_INIT_AUDIO

audio subsystem

SDL_INIT_VIDEO

video subsystem; automatically initializes the events subsystem

SDL_INIT_JOYSTICK

joystick subsystem; automatically initializes the events subsystem

SDL_INIT_HAPTIC

haptic (force feedback) subsystem

SDL_INIT_GAMECONTROLLER

controller subsystem; automatically initializes the joystick subsystem

SDL_INIT_EVENTS

events subsystem

SDL_INIT_EVERYTHING

all of the above subsystems

SDL_INIT_NOPARACHUTE

compatibility; this flag is ignored

If you want to initialize subsystems separately you would call SDL_Init(0) followed by SDL_InitSubSystem() with the desired subsystem flag.


CategoryAPI, CategoryInit

None: SDL_Init (last edited 2017-04-08 21:22:04 by PhilippWiesemann)

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