Initialize the SDL library.
Defined in <SDL3/SDL_init.h>
bool SDL_Init(SDL_InitFlags flags);
SDL_InitFlags | flags | subsystem initialization flags. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the two may be used interchangeably. Though for readability of your code SDL_InitSubSystem() might be preferred.
The file I/O (for example: SDL_IOFromFile) and threading (SDL_CreateThread) subsystems are initialized by default. Message boxes (SDL_ShowSimpleMessageBox) also attempt to work without initializing the video subsystem, in hopes of being useful in showing an error dialog when SDL_Init fails. You must specifically initialize other subsystems if you use them in your application.
Logging (such as SDL_Log) works without initialization, too.
flags
may be any of the following OR'd together:
SDL_INIT_AUDIO
: audio subsystem; automatically initializes the events subsystemSDL_INIT_VIDEO
: video subsystem; automatically initializes the events subsystem, should be initialized on the main thread.SDL_INIT_JOYSTICK
: joystick subsystem; automatically initializes the events subsystemSDL_INIT_HAPTIC
: haptic (force feedback) subsystemSDL_INIT_GAMEPAD
: gamepad subsystem; automatically initializes the joystick subsystemSDL_INIT_EVENTS
: events subsystemSDL_INIT_SENSOR
: sensor subsystem; automatically initializes the events subsystemSDL_INIT_CAMERA
: camera subsystem; automatically initializes the events subsystemSubsystem initialization is ref-counted, you must call SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or call SDL_Quit() to force shutdown). If a subsystem is already loaded then this call will increase the ref-count and return.
Consider reporting some basic metadata about your application before calling SDL_Init, using either SDL_SetAppMetadata() or SDL_SetAppMetadataProperty().
This function is available since SDL 3.1.3.