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*<<BR>><<Color2(green,Old wiki says error code is -1. Is it still?)>><<BR>>*
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After SDL has been initialized with [[SDL_Init]]() you may initialize uninitialized subsystems with [[SDL_InitSubSystem]]().
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*<<BR>>After SDL has been initialized with [[SDL_Init]]() you may initialize uninitialized subsystems with [[SDL_InitSubSystem]]().<<BR>>*

SDL_InitSubSystem

Use this function to initialize specific SDL subsystems.

Syntax

int SDL_InitSubSystem(Uint32 flags)

Function Parameters

flags

any of the flags used by SDL_Init(); see Remarks for details

Return Value

Returns 0 on success, or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

/* Separating Joystick and Video initialization. */
SDL_Init(SDL_INIT_VIDEO);
.
.
SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
.
/* Do Some Video stuff */
.
.
/* Initialize the joystick subsystem */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

/* Do some stuff with video and joystick */
.
.
.
/* Shut them both down */
SDL_Quit();

Remarks

After SDL has been initialized with SDL_Init() you may initialize uninitialized subsystems with SDL_InitSubSystem().

These are the flags which may be passed to SDL_InitSubSystem() and may be OR'd together to initialize multiple subsystems simultaneously.

Include: Nothing found for "Unless the"!

SDL_INIT_TIMER

timer subsystem

SDL_INIT_AUDIO

audio subsystem

SDL_INIT_VIDEO

video subsystem; automatically initializes the events subsystem

SDL_INIT_JOYSTICK

joystick subsystem; automatically initializes the events subsystem

SDL_INIT_HAPTIC

haptic (force feedback) subsystem

SDL_INIT_GAMECONTROLLER

controller subsystem; automatically initializes the joystick subsystem

SDL_INIT_EVENTS

events subsystem

SDL_INIT_EVERYTHING

all of the above subsystems

SDL_INIT_NOPARACHUTE

compatibility; this flag is ignored

If you want to initialize subsystems separately you would call SDL_Init(0) followed by SDL_InitSubSystem() with the desired subsystem flag.

Related Functions


CategoryAPI, CategoryInit

SDL_Init() initializes assertions and crash protection and then calls SDL_InitSubSystem(). If you want to bypass those protections you can call SDL_InitSubSystem() directly.


CategoryAPI, CategoryInit

None: SDL_InitSubSystem (last edited 2015-01-02 21:29:27 by PhilippWiesemann)

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