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Use this function to map an RGBA quadruple to a pixel value for a given pixel format.


Uint32 SDL_MapRGBA(const SDL_PixelFormat* format,
                   Uint8                  r, 
                   Uint8                  g, 
                   Uint8                  b,
                   Uint8                  a)

Function Parameters


an SDL_PixelFormat structure describing the format of the pixel


the red component of the pixel in the range 0-255


the green component of the pixel in the range 0-255


the blue component of the pixel in the range 0-255


the alpha component of the pixel in the range 0-255

Return Value

A *32-bit* pixel value.

If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.

Code Examples

You can add your code example here


If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette).

If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a Uint16, and similarly a Uint8 for an 8-bpp format).

CategoryAPI, CategoryPixels

None: SDL_MapRGBA (last edited 2010-09-26 17:32:32 by SheenaSmith)

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