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A structure that contains mouse motion event ,,structure,, ^information^ (event.motion.*). A structure that contains mouse motion event information.
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||Uint8||'''padding1'''||^8 empty bits to total 32^???||
||Uint8||'''padding2'''||^8 empty bits to total 32^???||
||Uint8||'''padding3'''||^8 empty bits to total 32^???||
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||int||'''xrel'''||the relative motion in the X direction||
||int||'''yrel'''||the relative motion in the Y direction||
||int||'''xrel'''||relative motion in the X direction||
||int||'''yrel'''||relative motion in the Y direction||
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[[SDL_MouseMotionEvent]]() is a member of the [[SDL_Event]] union and is used when an event of type SDL_MOUSEMOTION is reported.
 Simply put, a SDL_MOUSEMOTION type event occurs when a user moves the mouse within the application window or when [[SDL_WarpMouse^InWindow^???]]() is called. Both the absolute ('''x''' and '''y''') and relative ('''xrel''' and '''yrel''') coordinates are reported along with the current button states ('''state'''). The button state can be interpreted using the SDL_BUTTON macro (see [[SDL_GetMouseState]]()).
[[SDL_MouseMotionEvent]] is a member of the [[SDL_Event]] structure and is used when an event of type SDL_MOUSEMOTION is reported.

An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when [[SDL_WarpMouseInWindow]]() is called.

The button state can be interpreted using the SDL_BUTTON macro (see [[SDL_GetMouseState]]()).
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== Related Enumerations ==
 .[[SDL_EventType]]

== Related Structures ==
 .[[SDL_MouseButtonEvent]]
 .[[SDL_MouseWheelEvent]]
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 .[[SDL_MouseButtonEvent]]

DRAFT

SDL_MouseMotionEvent

A structure that contains mouse motion event information.

Data Fields

Uint32

type

SDL_MOUSEMOTION

Uint32

windowID

the window with mouse focus, if any

Uint8

state

the current button state

int

x

X coordinate, relative to window

int

y

Y coordinate, relative to window

int

xrel

relative motion in the X direction

int

yrel

relative motion in the Y direction

Code Examples

You can add your code example here

Remarks

green

SDL_MouseMotionEvent is a member of the SDL_Event structure and is used when an event of type SDL_MOUSEMOTION is reported.

An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when SDL_WarpMouseInWindow() is called.

The button state can be interpreted using the SDL_BUTTON macro (see SDL_GetMouseState()).

If the cursor is hidden (SDL_ShowCursor(0)) and the input is grabbed (SDL_WM_GrabInput(SDL_GRAB_ON)), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. This is currently only implemented on Windows and Linux/Unix-alikes.

green


CategoryStruct, CategoryEvents

None: SDL_MouseMotionEvent (last edited 2013-09-05 20:20:21 by PhilippWiesemann)

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