#pragma section-numbers off #pragma camelcase off = SDL_MouseMotionEvent = A structure that contains mouse motion event information. <> == Data Fields == ||Uint32||'''type'''||the event type; SDL_MOUSEMOTION|| ||Uint32||'''timestamp'''||timestamp of the event|| ||Uint32||'''windowID'''||the window with mouse focus, if any|| ||Uint32||'''which'''||the mouse instance id, or SDL_TOUCH_MOUSEID; see [[#Remarks|Remarks]] for details|| ||Uint32||'''state'''||the state of the button; see [[#Remarks|Remarks]] for details|| ||Sint32||'''x'''||X coordinate, relative to window|| ||Sint32||'''y'''||Y coordinate, relative to window|| ||Sint32||'''xrel'''||relative motion in the X direction|| ||Sint32||'''yrel'''||relative motion in the Y direction|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == [[SDL_MouseMotionEvent]] is a member of the [[SDL_Event]] union and is used when an event of type SDL_MOUSEMOTION is reported. You would access it through the event's `motion` field. An SDL_MOUSEMOTION event occurs whenever a user moves the mouse within the application window or when [[SDL_WarpMouseInWindow]]() is called. '''state''' is a 32-bit button bitmask of the current button state and is the same as that returned by [[SDL_GetMouseState]](). You can test different buttons by using the following masks: ||SDL_BUTTON_LMASK|| ||SDL_BUTTON_MMASK|| ||SDL_BUTTON_RMASK|| ||SDL_BUTTON_X1MASK|| ||SDL_BUTTON_X2MASK|| '''which''' may be SDL_TOUCH_MOUSEID, for events that were generated by a touch input device, and not a real mouse. You might want to ignore such events, if your application already handles [[SDL_TouchFingerEvent]]. Relative motion is stored in '''xrel''' and '''yrel''' and is relative to the last motion event. If relative mouse mode is enabled with [[SDL_SetRelativeMouseMode]](), then the mouse will give relative motion events even when the cursor reaches the edge of the screen. == Related Enumerations == .[[SDL_EventType]] == Related Structures == .[[SDL_Event]] .[[SDL_MouseButtonEvent]] .[[SDL_MouseWheelEvent]] == Related Functions == .[[SDL_GetMouseState]] .[[SDL_GetRelativeMouseState]] .[[SDL_SetRelativeMouseMode]] ---- [[CategoryStruct]], [[CategoryEvents]]